Frankenstein


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Modelling, Texture, Shading, Render & Composition

 

I´m based in a McFARLANE’S figure.I made it in Maya and I used Turtle render. I have used subscartter and displacement shader to the skin. I have used ambient occlusion to final composition image. The background is a photography composition about several images.I made the Illumination with traditional lighting 4 area lights and 2 spot lights. All lights with area shadows… and quadratic decay! And I have used Turtle Render. All layers were composed in Combustion. This image was include in EXPOSÉ 4


 

Year 2006