Mansfield Holiday II
Modelling, Texture, Shading & Render
Personal project to push my model and texture skill into the next level.
I used 3dsmax for model, Zbrush for merge some pieces, Substance Painter for textures and Marmoset 3 for final renders.
To get a great feeling in glass and plastic elements I duplicated the geometry and assing them a different material with Add Transparency.
Statictis:
Polys: 11.545
Triangles: 22.033
Vertex: 12.606
Texture: One 4K
Year 2016