Mansfield-Holiday-II_V1.jpg
Mansfield-Holiday-II_V2-1.jpg
Mansfield-Holiday-II_V3.jpg
Mansfield-Holiday-II_V4.jpg
Mansfield-Holiday-II_V5.jpg
Mansfield-Holiday-II_V6.jpg
Mansfield-Holiday-II_V7.jpg
Mansfield-Holiday-II_V8-1.jpg
Mansfield-Holiday-II_V9.jpg
Mansfield-Holiday-II_V10.jpg
Mansfield-Holiday-II_V11-1.jpg
Mansfield-Holiday-II_V12.jpg
Mansfield-Holiday-II_V2_Wire.jpg
Mansfield-Holiday-II_V1_Wire.jpg
Passes-1.jpg
Substance_00-1.jpg
Substance_01-1.jpg
Substance_02-1.jpg
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WIP-1.jpg

Mansfield Holiday II

Modelling, Texture, Shading & Render

 

Personal project to push my model and texture skill into the next level.

I used 3dsmax for model, Zbrush for merge some pieces, Substance Painter for textures and Marmoset 3 for final renders.

To get a great feeling in glass and plastic elements I duplicated the geometry and assing them a different material with Add Transparency.

 

Statictis:

Polys: 11.545

Triangles: 22.033

Vertex: 12.606

 

Texture: One 4K


 

Year 2016