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Mansfield Holiday II

Modelling, Texture, Shading & Render

Personal project to push my model and texture skill into the next level.

I used 3dsmax for model, Zbrush for merge some pieces, Substance Painter for textures and Marmoset 3 for final renders.

To get a great feeling in glass and plastic elements I duplicated the geometry and assing them a different material with Add Transparency.

Statictis:

Polys: 11.545

Triangles: 22.033

Vertex: 12.606

Texture: One 4K


Year 2016